Video Games - Design Play Disrupt in V and A Dundee - Runs Until 8th September 2019
.:: No Man’s Sky, 2016. Hello Games ::.
Date: June 2019
Location: Dundee, Scotland
www.vam.ac.uk/dundee/videogames
For No Man’s Sky, a small independent team created an entire universe. Players can explore the beauty and adventure of flying their spaceship to over 18 quintillion planets, negotiating hostile environments, engaging in dogfights and using a hyperdrive to visit other galaxies. The game’s environments and most of its inhabitants are created using procedural generation. This means that until the game is played, much of it exists only in the form of graphic textures, colour codes and blueprints. Through complex mathematical equations and algorithms, the game blends these elements in many different combinations to create a massive universe. Yet within this vast expanse of space, the game also contains narrative paths to follow. Hello Games was inspired by the human instinct for exploration. Their aim was to bring the discovery of new worlds to virtual space.
Date: June 2019
Location: Dundee, Scotland
www.vam.ac.uk/dundee/videogames
For No Man’s Sky, a small independent team created an entire universe. Players can explore the beauty and adventure of flying their spaceship to over 18 quintillion planets, negotiating hostile environments, engaging in dogfights and using a hyperdrive to visit other galaxies. The game’s environments and most of its inhabitants are created using procedural generation. This means that until the game is played, much of it exists only in the form of graphic textures, colour codes and blueprints. Through complex mathematical equations and algorithms, the game blends these elements in many different combinations to create a massive universe. Yet within this vast expanse of space, the game also contains narrative paths to follow. Hello Games was inspired by the human instinct for exploration. Their aim was to bring the discovery of new worlds to virtual space.